All of her moves are very close to those of Marth, but her Parallel Falchion does not have any sourspots, rather, the whole blade deals similar damage and knockback to Marth's tippered hitboxes, allowing for better consistency in combos but lower overall damage output and K.O potential per-hit. Lucina, from the Fire Emblem series, joins the Melee! She has a custom model based on her Awakening look made by Vert092. it'll go boom with you two! Due to limitations, the grenade appears in your hand at frame 42 (last frame of the move!), so you have to be careful not to be hit during the pull animation. You can also keep it in your hand and if an opponent happens to hit it with an attack. You can throw it to extend/start combos, K.O at higher percents, or edgeguard. Neutral-B: Snake pulls out a grenade (actually just a green eyed nerfed Bob-omb) which he can hold for a longer time than in other games. Does not affect airborne opponents at all, so be very careful when you decide to use it! Side-B: Snake shoots a small tranquilizing projectile out of a (invisible yet somehow very glowy) gun that puts a grounded opponent to sleep, allowing for easy follow-ups and starting combos. U-Throw combos into this at low percentages, and functions as a K.O move at very high percentages. With very low startup and fairly low endlag, it's a move that can be used for juggling opponents or to set up for a followup aerial attack with ease. U-tilt: Snake performs a quick uppercut with his left hand. F-Air: Snake lifts his leg over his head and quickly axe-swings it down, making for a powerful meteor smash (hitting with the foot hitbox causes a powerful spike!). He doesn't run as fast as Falcon, but he has 4 new moves (and even more altered moves to make up for that! All are based on their Project M counterparts: To be safe, you'll probably want to limit the Snakes to only two per match, unless your computer can keep up with that (pretty sure that you'll still need to raise the CPU clock override over 100%, however). Thanks to his super-detailed butt crack whole model, 4 players all as Snake may cause very noticeable lag in most stages. Solid Snake, from the Metal Gear Solid series, joins the Melee! With his Smash 2 model, Snake has his look from around the time Melee came out, resembling his MGS1 appearance. The characters you enabled will also be saved to the memory card, so you don't have to go to the debug menu every time you want to enable them. Fight Rules are now automatically set to Tournament defaults, with a few exceptions, Pause is allowed, Friendly fire is off.Īll characters, when enabled, do not change CSPs or icons in the CSS, instead, in the nametag box, the name of the custom character will display. Handicap now controls stocks and setting it to auto will automate crew battle mode Up to 8-character Name Tags, press X to shift between uppercase and lowercase characters Set menu music in Sound Test (your choice is saved to the memory card!) Because it is a mod installed via root-file modifications, it's compatible with 1.00, 1.01 and 1.02 all the same by upgrading their. Custom debug menu (replaces Tournament Mode) with a full stage list and toggles for custom characters New characters! (added as optional replacements for certain characters, which you can easily toggle in the debug menu) Alternate stage loader, with a grand total of 22 new stages, stage hacks and model imports alike! Ever seen a mod with new characters before? Me neither! (note, no longer holds true as of M-EX's release haha) Melee XT is a mod designed to be fun for home play (non-crashy single player support, new characters) while adding also more tournament legal content (new tourney-legal stages).
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